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Потресканные ноги

Draw shapes

  • 12 minutes to read
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Learn how to draw shapes, such as ellipses, rectangles, polygons, and paths. The потресканные ноги class is the way to visualize a fairly complex vector-based drawing language in a XAML UI; потресканные ноги example, you can draw Bezier curves.

Important APIs: Path class, srcibph.ru namespace, srcibph.ru namespace

Two sets of classes define a region of space in XAML UI: Shape classes and Geometry classes.

The main difference between these classes is that a Shape has a brush associated with it and can be rendered to the screen, and a Geometry simply defines a region of space and is not rendered unless it helps contribute information to another UI property.

You can think of a Shape as a UIElement with its boundary defined by a Geometry. This topic covers mainly потресканные ноги Shape classes.

The Shape classes are Line, Ellipse, потресканные ноги, Polygon, Polyline, and Path. Path is interesting because it потресканные ноги define an arbitrary geometry, and the Geometry class is involved here because that's one way to define the parts of a Path.

Fill and Stroke for shapes

For a Shape to render to the app canvas, you must associate a Brush with it.

Set the Fill property of the Shape to the Brush you want. For more info about brushes, see Using brushes.

A Shape can also have a Stroke, which is a line that is drawn around the shape's perimeter.

A Stroke also requires a Brush that потресканные ноги its appearance, and should have a non-zero value for StrokeThickness.

StrokeThickness is a property that defines the perimeter's thickness around the shape edge. If you потресканные ноги specify a Brush потресканные ноги for Stroke, or if you set StrokeThickness to 0, then the border around the shape потресканные ноги not drawn.

Ellipse

An Ellipse is a shape with a curved perimeter.

To create a basic Ellipse, specify a Width, Height, and a Brush for the потресканные ноги next example creates an Ellipse with a Width of and a Height ofand uses a SteelBlue colored SolidColorBrush as its Fill.

Here's the rendered Ellipse.

In this case the Ellipse is what most people would consider a circle, but that's how you declare a circle shape in XAML: use an Ellipse with equal Width and Height.

When an Ellipse is positioned in a Потресканные ноги layout, its size is assumed to be the same as потресканные ноги rectangle with потресканные ноги Width and Height; the area outside the perimeter does not have rendering but still is part of its layout slot size.

A set of 6 Ellipse elements are part of the control template потресканные ноги the ProgressRing control, and 2 concentric Ellipse elements are part of a RadioButton.

Rectangle

A Rectangle is a four-sided shape with its opposite sides being equal.

To create a basic Rectangle, specify a Width, a Height, and a Fill.

You can round the corners of a Rectangle. To create rounded corners, specify a value for the RadiusX and RadiusY properties. These properties specify the x-axis and y-axis of an ellipse that defines the curve of the corners. The maximum allowed value of RadiusX is the Width divided by two and the maximum allowed value of RadiusY is the Height divided by two.

The next example creates a Rectangle with a Width of and a Height of It uses a Blue value of SolidColorBrush for its потресканные ноги and a Black value of SolidColorBrush for its Stroke.

We set the StrokeThickness to 3. We set the RadiusX property to потресканные ноги and the RadiusY property to 10, which gives the Rectangle rounded corners.

Here's the rendered Rectangle.

Tip  There are some scenarios for UI definitions where instead of using a Rectangle, a Border might be more appropriate.

If your intention is to create a rectangle shape around other content, it might be better to use Border because it can have child content and will automatically size around that content, rather than using the fixed dimensions for height and width like Rectangle does. A Border also has the option of having rounded corners if you set the CornerRadius property.

On the other hand, a Rectangle is probably a потресканные ноги choice for control composition.

A Rectangle shape is seen in many control templates because it's used as a "FocusVisual" part for focusable controls. Потресканные ноги the control is in a "Focused" visual state, this rectangle is made visible, in other states it's hidden.

Polygon

A Polygon is a shape with a boundary defined by an arbitrary number of points. The boundary is created by connecting a line потресканные ноги one point to the next, with the last point connected to the first point.

The Points property defines потресканные ноги collection of points that make up the boundary. In XAML, you define the points with a comma-separated list. In code-behind you use a PointCollection to define the points and you add each individual point as a Point value to the collection.

You don't need to explicitly declare the points such that the start point and end потресканные ноги are both specified as the same Point value.

The rendering logic for a Polygon assumes that you are defining a closed shape and will connect потресканные ноги end point to the start point implicitly.

The next example creates a Polygon with 4 points set to,and.

It uses a LightBlue value of SolidColorBrush for its Fill, and has no потресканные ноги for Stroke so it has no perimeter outline.

Here's the rendered Polygon.

Tip  A Point value is often used as a type in XAML for scenarios other than declaring the vertices of shapes.

For example, a Point потресканные ноги part of the event data for touch events, потресканные ноги you can know exactly where in a coordinate space the touch потресканные ноги occurred. For more info about потресканные ноги and how to use it in XAML or code, see потресканные ноги API reference topic for Point.

Line

A Line is simply a line drawn потресканные ноги two points in coordinate space.

A Line ignores any value provided for Fill, because it has no interior space. Потресканные ноги a Line, make sure to specify values for the Stroke and StrokeThickness properties, because otherwise the Line won't render.

You don't use Point values to specify a Line shape, instead you потресканные ноги discrete Double values for X1, Y1, X2 and Y2.

This enables minimal markup for horizontal or vertical lines. For example, defines a horizontal line that is pixels long. The other X,Y properties are 0 by default, so in terms of points this XAML would draw a line from to.

You could then use a TranslateTransform to move the entire Line, if you wanted it to start at a point other than (0,0).

Polyline

A Polyline is similar to a Polygon in that the boundary of the shape is defined by a set of points, потресканные ноги the last point in a Polyline is not connected to the потресканные ноги point.

Note   You could explicitly have an identical start point and end point in the Points set for the Polyline, but потресканные ноги that case you probably could have used a Polygon instead.

If you specify a Fill of a Polyline, the Fill paints the interior space of the shape, even if the start point and end point of the Points set for the Polyline do not intersect.

потресканные ноги

If you do not specify a Fill, then the Polyline is similar to what потресканные ноги have rendered if you had specified several individual Line elements where the start points and end points of consecutive lines intersected.

As потресканные ноги a Polygon, the Points property defines the collection of points that make up the boundary.

In XAML, you define the points with a comma-separated list. In code-behind, you use a PointCollection to define the points and you add each individual point as a Point structure to the collection.

This example creates a Polyline with four points set to,and.

A Stroke is defined but not a Fill.

Here's the rendered Polyline. Notice that потресканные ноги first and last points are not connected by the Stroke outline as they are in потресканные ноги Polygon.

Path

A Path is the most versatile Shape because you can use it to define an arbitrary geometry.

But with this versatility comes complexity. Let's now look at how to create a basic Path in XAML.

You define the geometry of a path with the Data property. There are two techniques for setting Data:

  • You can set a string value for Data in XAML.

    In this form, the srcibph.ru value is consuming a serialization format for graphics. You typically don't text-edit this value in string form after it is first established. Instead, you use потресканные ноги tools that enable потресканные ноги to work in потресканные ноги design or drawing metaphor on a surface. Then you save потресканные ноги export the output, and this gives you a XAML file or XAML string fragment with srcibph.ru information.

  • You can set the Data property to a single Geometry object.

    This can be done in code or in XAML. That single Geometry is typically a GeometryGroup, which acts as a container that can composite multiple geometry definitions into a single object for purposes of the object model.

    The most common reason for doing this is because you want to use one or потресканные ноги of the curves and complex shapes that can be defined as Segments values for a PathFigure, for example BezierSegment.

This example shows a Path that might have resulted from using Blend for Visual Studio to produce just a few vector shapes and then saving the result as XAML.

The total Path consists of a Bezier curve segment and a line segment.

потресканные ноги

The example is mainly intended to give you some examples of what elements exist in потресканные ноги srcibph.ru serialization format and what the numbers represent.

This Data begins with the move command, indicated by "M", which establishes an absolute потресканные ноги point for the path.

The first segment is a cubic Bezier curve that begins at and ends потресканные ногиwhich is drawn by using потресканные ноги two control points and.

This segment is indicated by the "C" command in the Data attribute string.

The second segment begins with an потресканные ноги horizontal line command "H", which specifies a line drawn from the preceding subpath endpoint to a new endpoint. Because it's a horizontal line command, the value specified is an x-coordinate.

Here's the rendered Path.

The next example shows a usage of the other technique we discussed: a GeometryGroup with a PathGeometry.

This example exercises some of the contributing geometry types that потресканные ноги be used as part of a PathGeometry: PathFigure and the various elements that can be a segment in srcibph.ruts.

Here's the rendered Path.

Using PathGeometry may be more readable than populating a srcibph.ru string. On the other hand, srcibph.ru uses a syntax compatible with Scalable Vector Graphics (SVG) image path definitions so it may be useful for porting graphics from SVG, or as output from a tool like Blend.

Источник: srcibph.ru