«Racing is crying out for a bit of consequence,» says Matt Webster, Fuse Games’ founder and CEO, and former general manager at Burnout and Need For Speed developer Criterion. «Crashing is consequence — not just the visual and the audio spectacle of it; we learn something from it. It’s tough to have consequence when you’ve got a rewind button.» Read more
With Star Wars: Galactic Racer, former Burnout devs have built on N64 and PS2 classics to make what they call «the purest expression of gaming»

